![]() No critical hits, no dodge chances, no X% chance to trigger an effect. In other words, every time you use an ability, it will consistently do the same exact thing. Every ability in BLC deals a set amount of damage, lasts for a set duration, performs a set action, etc. In BLC, every character starts on the same footing because there are no character levels. An 80 Warlock is inherently stronger than a 60 Warlock. In MMORPGs, power is relative to your character’s level. Not only do you have to aim at your enemy, you can dodge their attacks, too! In BLC, every spell is aim-based: projectiles, ground-targeted, directional, etc. Some PvP games, like WoW Arena, have a targeting mechanic where you click on an enemy, cast your spell, and the spell will hit the enemy. What makes BLC so centered on skill? For that answer, we turn to their design philosophy: ![]() Just last year, BLC was released on Steam, so you can download the game there with convenience. While the game was in Closed Beta, it was picked up by publisher Funcom. BLC does away with almost every mechanic that could ever be attributed to luck, refining the PvP genre into a game that revolves only around teamwork, coordination, and execution.īloodline Champions was created by an indie development group called Stunlock Studios. That shouldn’t come as a surprise, though, as a game that rewards skill wouldn’t be very rewarding if it was easy. It’s all about aiming, timing, reacting, and making the right decisions - and it’s HARD. If you’ve ever heard of the term "e-sports", this game is a prime candidate. Bloodline Champions ( Steam version) is a top-down F2P game with high hopes - to create a game where players can play against each other in an arena that rewards skill, not repetition or luck.
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